GROUPS1 • MOBILE APPS
2 • GAMES
3 • VR | AR | XR
4 • AI
5 • ROBOTICS
WEEK 1 • TUESDAY 7/8
FIRST HALF
Content: General Introduction to the class, presentation, group creations, goals and objectives.
Lecture: History, evolution and definition of Multimedia
Discussion: Personal experiences, goals and presentations. Strengths and weaknesses. Group creations.
SECOND HALF
Content: MULTIMEDIA
Lecture: definitions and evolution
Technology: Evolution / Glossary
Application: Try the software out and set up app integration per groups.
WEEK 1 • THURSDAY 7/10
FIRST HALF
Content: FROM MULTIMEDIA TO HYPERMEDIA
Lecture: Definition of terms, timeline, understanding the evolution of Internet based technologies, underlying technologies, terminology, vocabulary
SECOND HALF
Content: CREATIVITY AND DISRUPTION IN EMERGING TECH
Lecture: What is creativity? Raul Cuero and other examples // What is Disruption?
Discussion: Disruptive Technology & Historical Asymmetry
WEEK 2 • TUESDAY 7/15
Content: Interaction Cycle = Motivation, Action, Reaction, Satisfaction
Discussion: Define an existing pain point and propose the idea for your final project.
Technology: Adobe XD / Figma, App Development, Hands on workshop in class.
WEEK 2 • THURSDAY 7/17
FIRST HALF
Read: The Black Swan by Nasim Nicholas Taleb >> Prologue, Chapters 1 and 2
Discussion: Black Swans, Disruptive Technology & Historical Asymmetry
Groups: ALL Groups presentation on your approach to the Black Swan readings. Identify at least 5 clear examples of Black Swans in your professional fields and how did they disrupt the future of that area.
SECOND HALF
Content: MOBILE APPS
Group Presentation: GROUP 1
Technology: Apple XCode / Google Android Studio / hybrid sites
Tools: XD (prototyping and storyboarding)
Application: Discuss use cases in groups. Research other forms of implementation specific to your final group projects.
WEEK 3 • TUESDAY 7/22
FIRST HALF
Content: GAME ENGINES / GAMES / GAMING CULTURE
Group Presentation: GROUP 2
Discussion: Game Engine based Projects/Applications/Unreal / Unity Up and Running
Technology: Unreal Engine / Unity 3D / Processing
Application: Discuss use cases in groups. Research other forms of implementation specific to your final group projects.
SECOND HALF
Content: History and evolution of VR | AR | XR
William Burroughs (Naked Lunch), Allen Ginsberg, Timothy Leary, Bryon Gisom’s Dreamachine, David Bowie, The Who’s Tommy
Immersive realities: from Stereoscopic Photography in the 19th century to VR
WEEK 3 • THURSDAY 7/24
Reading: A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage
Group Presentations: GROUP 3
Virtual Reality – Definition, evolution, examples, tools
Augmented/Expanded/Extended Reality – definition, evolution, examples, tools
Lecture: History and precursors of immersive realities – why? History, Virtual Reality, Augmented Reality
Technology: Oculus Quest / Oculus Pro / HTC Vive and others.
// WEBXR + Mozilla WebXR + Examples (FIREFOX) + A-FRAME Workshop
You must have Adobe Dreamweaver and Firefox installed on your laptops for this class.
You must have your Adobe Suite accounts active for this class: Project Neo, Adobe Aero
Application: Discuss use cases in groups. Research other forms of implementation specific to your final group projects.
WEEK 4 • TUESDAY 7/29
Content: AR / VR / XR
ALL GROUPS: Applied Examples of AR/VR/XR in the real world related to Social Media, but explore also other areas – definition, evolution, examples, tools
Lecture: Cyborgs / Personal Assistants
Technology: Apple Vision / Microsoft HoloLens / Magic Leap
Application: ALL GROUPS: present forms of AR/VR/XR implementation specific to your final group projects, and more.
WEEK 4 • THURSDAY 7/31
Content: ARTIFICIAL INTELLIGENCE HISTORY AND EVOLUTION
Lecture: Artificial Intelligence and Machine Learning
Chat GPT, MidJourney, Dall-E, Sora, Magenta and others. Why it’s useful and for what.
Tools: Firefly examples Photoshop AI Neural FIlters, Platform, Art Breeder, Runway ML
Tools: Adobe Firefly, Adobe Photoshop, Adobe Illustrator, Adobe Express, Midjourney through Discord, Craiyon, Dall-E
Examples:
AI Weirdness, Janelle Shane: aiweirdness.com
Elena Cifuentes: instagram.com/elena_cifuentes_art
playform.io
artbreeder.com
runwayml.com
WEEK 5 • TUESDAY 8/5
Content: ARTIFICIAL INTELLIGENCE NOW
Group Presentations: GROUP 4 AI TOOLS SURVEY: Cases and Applications (expected demos)
General overview of AI tools available in the market, not only for creative purposes.
Hands on practice with AI tools in class.
Group Presentations: GROUP 5 Robotics, Cyborg, Autonomous
WEEK 5 • THURSDAY 8/7
Content: ARTIFICIAL INTELLIGENCE PT2 // PRESENTATIONS
Reading: Life 3.0 PROLOGUE + CH1
Presentation:
Each group will lead 1) a short discussion on their approach to Life 3.0, present a sample of works created through AI, exploring at least 5 different tools of their choice. It can be code, images, text, marketing strategies, anything related and NOT related to your field of research.
Lecture: Artificial Intelligence and Machine Learning Pt 2
Discussion: How can you integrate AI into your projects? Class discussion
WEEK 6 • TUESDAY 8/12
WORKSHOP FOR FINAL PROJECTS – NO CLASS
WEEK 6 • THURSDAY 8/14
FINAL PROJECT PRESENTATIONS • ALL GROUPS
Each group will have 30 mins to present + 5 mins Q&A
Group 1: 6-6:30pm
Group 2: 6:40-7:10pm
Group 3: 7:20-7:50pm
Group 4: 8:00-8:30pm
Group 5: 8:40-9:10pm
You can invite whoever you want to your group presentations, and it is highly probable we will have external guests and reviewers to give you feed back on your projects.
NOTE: your presentations MAY BE RECORDED for course assessment and archival purposes
Attire: Business Professional