GROUPS
1 • TIME BASED MEDIA
2 • MOBILE APPS
3 • GAMES
4 • VR | AR | XR
5 • AI
6 • ROBOTICS
WEEK 1 • WEDNESDAY
FIRST HALF
Content: General Introduction to the class, presentation, group creations, goals and objectives.
Lecture: History, evolution and definition of Multimedia
Discussion: Personal experiences, goals and presentations. Strengths and weaknesses. Group creations.
SECOND HALF
Content: HYPERMEDIA
Lecture: From Multimedia to Hypermedia
Technology: Evolution / Glossary
Application: Try the software out and set up app integration per groups.
WEEK 2 • MONDAY
Content: CREATIVITY AND DISRUPTION IN EMERGING TECH
Lecture: What is creativity? Raul Cuero and other examples // What is Disruption?
Discussion: Disruptive Technology & Historical Asymmetry
Technology: Adobe Creative Cloud 2
WEEK 2 • WEDNESDAY
Content: FROM MULTIMEDIA TO HYPERMEDIA
Lecture: Definition of terms, timeline, understanding the evolution of Internet based technologies, underlying technologies, terminology, vocabulary
Technology: Adobe Creative Cloud 2
WEEK 3 • MONDAY
Content: Interaction Cycle = Motivation, Action, Reaction, Satisfaction
Technology: Adobe XD / Figma, App Development, Hands on workshop in class.
Application: Discuss how your app can be tested using any of these tools.
Read: The Black Swan by Nasim Nicholas Taleb >> Prologue, Chapters 1 and 2
Discussion: Black Swans, Disruptive Technology & Historical Asymmetry
Groups: ALL Groups presentation on your approach to the Black Swan readings. Identify at least 5 clear examples of Black Swans in your professional fields and how did they disrupt the future of that area.
WEEK 3 • WEDNESDAY
FIRST HALF
Content: TIME BASED & STREAMING MEDIA
Group Presentation: GROUP 1
Technology: Real-Time Messaging Protocol vs. Application Programming Interface, TikTok, Instagram, Reels, Lives
Research: https://iag.me/socialmedia/top-live-video-streaming-tools/
Application: Discuss use cases in groups. Research other forms of implementation specific to your group projects.
SECOND HALF
Content: MOBILE APPS
Group Presentation: GROUP 2
Technology: Apple XCode / Google Android Studio / hybrid sites
Tools: FIGMA (prototyping and storyboarding)
Application: Discuss use cases in groups. Research other forms of implementation specific to your final group projects.
WEEK 4 • MONDAY
Content: GAME ENGINES / GAMES / GAMING CULTURE
Group Presentation: GROUP 3
Discussion: Game Engine based Projects/Applications/Unreal / Unity Up and Running
Technology: Unreal Engine / Unity 3D / Processing
Watch: Wreck it Ralph PART 2
Application: Discuss use cases in groups. Research other forms of implementation specific to your final group projects.
WEEK 4 • WEDNESDAY
Content: History | VR | AR | XR // WEBXR + Mozilla WebXR + Examples (FIREFOX) + A-FRAME Workshop
Reading: A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage
Group Presentations: GROUP 4
Virtual Reality – Definition, evolution, examples, tools
Augmented/Expanded/Extended Reality – definition, evolution, examples, tools
Lecture: History and precursors of immersive realities – why? History, Virtual Reality, Augmented Reality
Technology: Oculus Quest / Oculus Pro / HTC Vive and others. You must have Adobe Dreamweaver and Firefox installed on your laptops for this class.
Watch: Ready Player 1
Application: Discuss use cases in groups. Research other forms of implementation specific to your final group projects.
WEEK 5 • MONDAY
Content: AR / VR / XR
ALL GROUPS: Applied Examples of AR/VR/XR in the real world related to Social Media, but explore also other areas – definition, evolution, examples, tools
Lecture: Cyborgs / Personal Assistants
Technology: Apple Vision / Microsoft HoloLens / Magic Leap
Application: ALL GROUPS: present forms of AR/VR/XR implementation specific to your final group projects, and more.
WEEK 5 • WEDNESDAY
Content: ARTIFICIAL INTELLIGENCE HISTORY AND EVOLUTION
Lecture: Artificial Intelligence and Machine Learning
Chat GPT, MidJourney, Dall-E, Sora, Magenta and others. Why it’s useful and for what.
Tools: Firefly examples Photoshop AI Neural FIlters, Platform, Art Breeder, Runway ML
Tools: Adobe Firefly, Adobe Photoshop, Adobe Illustrator, Adobe Express, Midjourney through Discord, Craiyon, Dall-E
Examples:
AI Weirdness, Janelle Shane: aiweirdness.com
Elena Cifuentes: instagram.com/elena_cifuentes_art
playform.io
artbreeder.com
runwayml.com
WEEK 6 • MONDAY
Content: ARTIFICIAL INTELLIGENCE NOW
Group Presentations: GROUP 5 AI TOOLS SURVEY: Cases and Applications (expected demos)
General overview of AI tools available in the market, not only for creative purposes.
Hands on practice with AI tools in class.
Group Presentations: GROUP 6 Robotics, Cyborg, Autonomous
WEEK 6 • WEDNESDAY
Content: ARTIFICIAL INTELLIGENCE PT2 // PRESENTATIONS
Reading: Life 3.0 PROLOGUE + CH1
Presentation:
Each group will lead 1) a short discussion on their approach to Life 3.0, present a sample of works created through AI, exploring at least 5 different tools of their choice. It can be code, images, text, marketing strategies, anything related and NOT related to your field of research.
Lecture: Artificial Intelligence and Machine Learning Pt 2
Discussion: How can you integrate AI into your projects? Class discussion
WEEK 7 • MONDAY
Content: All groups Presentation on their approach to NEXUS
Reading: NEXUS – Yuval Noah Harari
WEEK 7 • WEDNESDAY
WORKSHOP FOR FINAL PROJECTS – NO CLASS
WEEK 8 • WEDNESDAY MAY 7th
FINAL PROJECT PRESENTATIONS • ALL GROUPS
Each group will have 40 mins to present + 5 mins Q&A
Group 1: 6-6:30pm
Group 2: 6:40-7:10pm
Group 3: 7:20-7:50pm
Group 4: 8:00-8:30pm
Group 5: 8:40-9:10pm
Group 6: 9:20-9:50pm
You can invite whoever you want to your group presentations, and it is highly probable we will have external guests and reviewers to give you feed back on your projects.
NOTE: your presentations MAY BE RECORDED for course assessment and archival purposes
Attire: Business Professional